Xbox Cloud Streaming Expands to Games You Own, Starting with 50 Titles
Microsoft is taking a major step forward in its Xbox Cloud Gaming expansion, allowing Xbox Game Pass Ultimate subscribers to stream games they already own through the cloud. As of today, users can access a selection of 50 titles, including popular games like Balatro, Baldur’s Gate 3, Hogwarts Legacy, and various Final Fantasy titles. This marks a significant shift, moving beyond just Game Pass titles to include games that players have purchased and already own.

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A Major Step in Expanding Xbox Cloud Gaming
This new update is part of a broader initiative from Microsoft to expand the reach of Xbox Cloud Gaming, which previously only offered cloud play for titles included in the Xbox Game Pass catalog. The inclusion of owned titles in the service is a significant upgrade that increases the flexibility for players. Now, rather than relying solely on Game Pass content, players can access their full library of purchased Xbox games via the cloud.

The initial list of 50 supported titles is just the beginning. Microsoft plans to expand this library in the future, adding more games to the cloud as it works with global partners to secure licenses and bring new content. Ashley McKissick, corporate vice president of Xbox Experiences, emphasized that this expansion would only grow: “Our library of cloud-playable titles will continue to grow, as we work with our partners around the world to bring you a diverse and expansive selection of great games across devices.”

Streaming Across Multiple Devices
The newly supported games are available for streaming on various devices, including smartphones, tablets, PCs, and TVs through a web browser. Xbox players can now enjoy their games on the go or from any screen in their home without needing to download or install them. The feature promises to make it easier for players to access their entire library, saving them from the hassle of waiting for long downloads or juggling storage space.

Looking ahead, Microsoft plans to bring Xbox Cloud Gaming to even more devices, with Xbox consoles and the Xbox app on Windows expected to be part of the rollout in 2025. This will further enhance the accessibility of cloud gaming, enabling players to easily access their games no matter where they are or what device they are using.

Challenges and Licensing Hurdles
The path to expanding cloud streaming to Xbox's game library hasn't been smooth sailing. The original plans for cloud gaming to support full game libraries in 2020 were delayed, and despite the announcement of the feature in 2022, it has taken until now for Microsoft to start rolling it out. One of the main challenges has been ensuring compatibility with the vast array of Xbox titles, including maintaining save files, managing game updates, and working out licensing agreements with publishers.

As Microsoft works to overcome these obstacles, it's important to note that some publishers may hold back certain games from being included in Xbox Cloud Gaming due to licensing restrictions or existing deals. Nevertheless, the goal is to eventually offer a massive library of titles, eventually numbering in the thousands, that can be streamed from the cloud.

Game Purchases Delayed on Android
In related news, Microsoft had been planning to allow game purchases through its Xbox mobile app on Android in the U.S., but a recent court ruling that temporarily blocks Google's requirement for Play Store billing has delayed those plans. While this remains in flux, it demonstrates how Microsoft is navigating complex regulatory issues to enhance the Xbox ecosystem.